kiashamoose
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Subject: Kias official Full Support RM guide! Wed 4 Feb - 21:19 |
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Full Support Ringmasters!
What is a Ringmaster? Well ringmasters are a class from Assist. Ringmasters are usually the buffers/healers of the game. They are not a fighting class. Ringmasters are usually very dependant. They usually need a fighter partner with them. They buff/heal their fighting partner and get exp by partying with them. They are fast levelers and the cheapest class.
Ringmaster Builds : There are only really 2 Full Support builds to ringmasters and they are.....
Full INT ringmaster - STR- 15 STA- 15 DEX- 15 INT- xxx What are Full INT ringmasters?Full INT is a build that ringmasters usually go. They have very high buff. Prefer Items: Wedge/Flury+3-8. Guardian stick or a INT awaken stick Upside: High Buff timers Downside: Low HP
40 STA ringmaster STR- 15 STA-40 DEX- 15 INT- xxx Why go this build?I prefer going this build because you don't have as high buff timers then full INT, but you have HP to be able to tank mobs. You can also Clockwork then your Prefer Items: Wedge/Flury+3-8. Guardian stick
Skills: | Heal | Primary heal spell. Recovers your target?s HP | | Patience | Grants your target +10 HP (each level) |  | Ressurection | Revives the targetted player, recovering a bit of HP. The higher the level, the more HP recovered |  | Circle Healing | A quick casting, long range heal to your current party, if they are in the range | | Quickstep | Increases your speed in walking. The higher the level, the faster you walk |  | Prevention | A life-saving skill that recovers HP at the brink of death | | Haste | Increases your attack speed |  | Cannonball | This spell increases your DEX. This also affects your critical rate, evasion rate, accuracy rate and attack speed. Grants +1 DEX each level, for a maximum of +20 DEX. | | Mental Sign | This spell increases your INT. This also affects your max MP rate, MP regeneration rate, magical attack and buff duration. +1 INT each level, for a maximum of +20 INT. |  | Heap Up | This increases your STA. This also affects your defense rate, Max FP, FP recovery rate, Max HP, HP recovery rate. +2 STA each level, for a maximum of +40 STA. | Pr | Beef Up | This spell increases your STR which affects your damage. +1 STR each level, for a maximum of +20 STR |  | Accuracy | Increases your hit ratio, meaning you take less misses whilst attacking a monster |  | Cats Reflex | Increases your evasion percentage |  | Protect | Gives +5 DEF each level, for a total of +50 DEF when maxed |  | Holycross | Does a double damage property for the next person who hits the target |  | Gvur Tialla | Removes status ailments and buffs. Requires 1 Skill Poster |  | Holyguard | Increases elemental resistance or Magic DEF |  | Spiriture Fortune | Greatly increases your attack rating for a short duration. Consumes 1 Bless Poster |  | Healrain | An advanced healing spell with a short distance AoE |  | Geburah Tipreth | Gives +20 ATK, +20 Aspd, and +20 Hit rate to surrounding party members but it does not affect yourself |  | Merkaba Hanzelrusha | An area skill which deals damage to enemies for a period of time |
Here's a little guide to give fighters there buffs(http://www.flyffworld.com/forums/t74990/#content_start) Blade: 1v1 - 1v1 Blade Class requires close range combat, their meant to hit fast and hard, keeping up the rights buffs will assure your Blade partner can train efficiently allowing both you and your Blade partner to level quicky♦
Below are the designated buffs 1v1 Blades require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Accuracy ♦Beefup Aoe - ♦AOE Blades don't require the majority of buffs a 1v1 Blade needs. AOE Blades use the skill Sonic Blade to kill more then mob, Hence the name AOE (Area of Effect).♦
♦Below are the designated buffs AOE Blades require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Patience ♦Spirit Fortune ♦GT ♦Heal/Healrain
Billposter: 1v1 - ♦1v1 BP's like Blades are close range combators, Their buffs are very much the same as Blades, but each class is different in the way they strike and the damage they deal.♦
♦Below are the designated buffs 1v1 Billposters require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Accuracy ♦Beefup ♦Patience ♦Mental Sign ♦Spirit Fortune ♦GT ♦Prevention (A Self Buff, but doesn't hurt to remind a partner to keep it up if needed.) INT AOE Billposters have a choice of using a variety of AOES, the first being Bgvur Tialbold (Int AOE) and Burst Crack (FP AOE). Assists can use an AOE at lower levels known as Burst Crack. Like any other AOE it requires collecting and killing a large number of mobs dealing damage to all mobs equally.♦
♦INT AOE Billposter Required Buffs (Bgvur Tialbold)♦ ♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Mental Sign ♦Patience ♦Spirit Fortune ♦GT ♦Heal Rain/Heal ♦Prevention (A Self Buff, but doesn't hurt to remind a partner to keep it up.) STR AOE FP AOE Billposter Required Buffs (Burst Crack)♦ ♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦BeefUp ♦Mental Sign ♦Patience ♦Spirit Fortune ♦GT ♦Heal Rain/Heal ♦Prevention (A Self Buff, but doesn't hurt to remind a partner to keep it up.) Psykeeper AOE,Crucio,1V1 ♦Wether AOE, Satan or Crucio, Psykeepers can use the same buffs for every build. The only difference is AOE and Crucio require constant Heal.They deal their damage using MP, so Mental Sign is the more important buff as it helps increases damage ♦
♦Below are the designated buffs Psykeepers require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Mental Sign ♦Patience ♦Spirit Fortune ♦GT ♦Heal Rain/Heal ♦Crucio (Self buff, doesn't hurt to remind them to keep it you ^-^) Elementor: AOE ♦Elementors like Psykeepers use MP to deal out their damage. The majority of Elementors are AOE and like all AOE classes require constant heal. Being of a magical class they require close to the same buffs as Psykeepers.♦
♦Below are the designated buffs Elementors require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Mental Sign ♦Patience ♦Spirit Fortune ♦GT ♦HealRain/Heal Knight 1v1 - ♦1v1 Knight are have alot of simliarities buff wise to a 1v1 Blade♦
♦Below are the designated buffs 1v1 Knights require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Accuracy ♦Beefup ♦Patience ♦Spirit Fortune ♦GT AOE - ♦By now I'm sure you understand the qualities of an AOER, Knights use an FP required Skill to AOE known as Power Stump♦
♦Below are the designated buffs AOE Knights require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Accuracy ♦Beefup ♦Patience ♦Spirit Fortune ♦GT ♦Heal Rain/Heal Ranger AOE -
♦Rangers are a unique AOE class in my opinion, They have a varitey of AOE skills that are all MP required but at the sametime they can all equally deal out great damage♦
♦Below are the designated buffs Rangers require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Mental Sign ♦Patience ♦Spirit Fortune ♦GT ♦Heal Rain/Heal ♦Perfect Block (Again, just another self buff that Rangers need to keep up.) Jester Yoyo ♦Yoyo Jesters have a bit of range in fighting, with the right buffs, along with a Holy Cross Yoyo jesters can swiftly kill a mob resulting in both you and your partner gaining exp at a decent rate.♦
♦Below are the designated buffs Yoyo Jesters require to level properly:
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Accuracy ♦Beefup ♦Patience ♦Spirit Fortune ♦GT Bow ♦Bowjesters like their sibling class Yoyo can deal out decent damage, but one thing this class has that no other does if the tremendous critical rate which allows for an interesting training session.♦
♦Heapup ♦Cats Reflex ♦Cannonball ♦Quickstep ♦Haste ♦Accuracy ♦Patience ♦Spirit Fortune ♦GT
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